12/18/2023 0 Comments Enter the gungeon tv tropesConnect 4 has a symmetrical seven columns the first player can place their piece in, so really they have only four choices for first turn: center, one away from center, one away from the outside edge, and outer edge. The number of meaningful choices in the game is surprisingly small, and it can be broken with a brute force search through those possibilities with a sheet of scrap paper. Now second player only has two options: corner or side. Suppose first player chooses the center square. Thus, there are really only three options: side, corner, or center. Each corner square is functionally identical, as is each side square. At first, it seems like the first player has 9 options for where to place their first mark, but that isn't the case.
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